Basic | Shop | Currency | Profile/Clans | Miscellaneous | Battlezone | |||||||
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Basics | Guns | Coins | Medals | Weapon Type Redirectory | Rooms | |||||||
Getting Started | Items | Cash | Maps | In-game Jargon | Tournaments | |||||||
Battlezone | Artifacts | Bank | Skills | Wiki Rules | Clan Wars | |||||||
Profile | Bank/SMS | Levels | Jackpot | Single Player | ||||||||
In-Game Rules | Leaders | Skins | ||||||||||
Laser LGM | |
---|---|
Current Previous | |
Energy Gun | |
Damage | 300-350 |
Per clip | 6000-7000 |
Ammunition | 20 |
Reload time | 2.5s |
Shot interval | 0.2s |
Accuracy | 60% |
Cost to buy | 35000 30 |
Cost to sell | 17500 15 |
Need skills | |
Accuracy | 5 |
Strength | 3 |
Explosions | 1 |
The LGM fires streaks of yellow lasers, each shot relatively high in damage and slightly larger than the regular bullets used in most other guns. The weapon, although having a larger shot interval than other guns, does a fair amount of damage. However it does have a medium-to-small sized clip, and its reload time is only average, being equal to both the PG Mark I and Assassin's reload time. In other words, the LGM is weak in two areas, and strong in two areas as well, balancing them each other out, making it a rather balanced weapon.
Should I Buy This Gun?[]
Although the LGM proves very effective at eliminating players levels 15-25 and is a great weapon to counter Assassin wielders, its high cash/coin cost and also high stat requirements puts it out of league with the Assassin and other 15-25 level guns: if you find yourself using this weapon while at level 15-25, you either have not put enough skill points into hp/def (in which case you have messed up, big time), or you are a "buyer" (in which case, why not buy yourself a PG Mark I?). In short, it is a mistake to purchase this weapon as 1) it is too expensive for levels 15-25 and 2) it is too underpowered for levels 25+. Players will often purchase this weapon in place of the Laser LGH
Tactics[]
Because the LGM is somewhat accurate and does partially high damage per shot, it is normally used under sniping conditions, in which the user snipes off opponents from long range at the far end of a corner in any map. Sniping of an LGM would confuse the opponent as he/she is unaware where the bullets are spraying from and could be killed easily and quickly (if they have no artifacts).
Guns | ||
---|---|---|
Pistols | Glock 18 - Colt King Cobra - Gold Eagle - 10 mm SOP | |
Sub-Machine Guns | Mini-Uzi - Skorpion vz. 61 - MP5 - Calico M960 - 9A-91 - PP-Sh41 - MP 40 | |
Shotguns | Winchester - Beneli M4 - Jackhammer - Pop Gun - AA-12 - SPAS-12 | |
Assault Rifles | AK-47 - M16 - Steyr Aug - Assassin - OICW XM8 - Gauss Rifle - FN-SCAR - M-29 IncisoR | |
Sniper Rifles | WA 2000 - Dragunov - Barrett - HK PSG1 - VSS Vintorez - CheyTac M200 | |
Heavy Machine Guns | RPD - M60E4 - M249 SAW - Gatling Gun - NEGEV NG7 | |
Energy Guns | Laser LGM - Laser LGH - Plasma Shocker - PG Mark I - PSL Pistol - Railgun - PG Mark II | |
Rocket Launchers | H.Z. - 6G30 - SMAW - M202A2 - Snowman - Cupido Gun - RPG-23 - Jack-x'Plosion - D-Walt Sound X-M | |
Elemental Weapons | Thunderbringer - Firestarter - Tesla 1945 - Flamethrower - Toxic Gun | |
Medieval Weapons | Crossbow - Demon Hunter - Medieval Gatling Gun |