Basic | Shop | Currency | Profile/Clans | Miscellaneous | Battlezone | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basics | Guns | Coins | Medals | Weapon Type Redirectory | Rooms | |||||||
Getting Started | Items | Cash | Maps | In-game Jargon | Tournaments | |||||||
Battlezone | Artifacts | Bank | Skills | Wiki Rules | Clan Wars | |||||||
Profile | Bank/SMS | Levels | Jackpot | Single Player | ||||||||
In-Game Rules | Leaders | Skins | ||||||||||
SMAW | |
---|---|
Current Previous | |
Rocket Launcher | |
Damage | 1200-1400 |
Per clip | 1200-1400 |
Ammunition | 1 |
Reload time | 1s |
Shot interval | 0.5s |
Accuracy | 36% |
Cost to buy | 33400 51 |
Cost to sell | 16700 25 |
Need skills | |
Accuracy | 0 |
Strength | 6 |
Explosions | 6 |
The SMAW is an explosive weapon. It is considered to be a much more powerful version of the H.Z.
Tactics[]
Use it like you would an H.Z, camp and spam, have a backup to deal with anyone who gets close. It's worth noting that a direct hit from a SMAW is enough to 1 shot a 10/10, however difficult it may be to land such a shot.
Guns | ||
---|---|---|
Pistols | Glock 18 - Colt King Cobra - Gold Eagle - 10 mm SOP | |
Sub-Machine Guns | Mini-Uzi - Skorpion vz. 61 - MP5 - Calico M960 - 9A-91 - PP-Sh41 - MP 40 | |
Shotguns | Winchester - Beneli M4 - Jackhammer - Pop Gun - AA-12 - SPAS-12 | |
Assault Rifles | AK-47 - M16 - Steyr Aug - Assassin - OICW XM8 - Gauss Rifle - FN-SCAR - M-29 IncisoR | |
Sniper Rifles | WA 2000 - Dragunov - Barrett - HK PSG1 - VSS Vintorez - CheyTac M200 | |
Heavy Machine Guns | RPD - M60E4 - M249 SAW - Gatling Gun - NEGEV NG7 | |
Energy Guns | Laser LGM - Laser LGH - Plasma Shocker - PG Mark I - PSL Pistol - Railgun - PG Mark II | |
Rocket Launchers | H.Z. - 6G30 - SMAW - M202A2 - Snowman - Cupido Gun - RPG-23 - Jack-x'Plosion - D-Walt Sound X-M | |
Elemental Weapons | Thunderbringer - Firestarter - Tesla 1945 - Flamethrower - Toxic Gun | |
Medieval Weapons | Crossbow - Demon Hunter - Medieval Gatling Gun |